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1. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
How do you feel about moving all the current static ore belts into the anomaly system in the same way you're doing for the ice belts? P.S. Do it do it do it
- by Max Teranous - at 2013.04.30 15:14:00
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2. Hilmar; please "Open the Door"..... - in EVE General Discussion [original thread]
The first :18 months: were bad enough. Stick to spaceships. If i wanted to play dress up dolls, i'd buy a barbie.
- by Max Teranous - at 2013.04.30 12:37:00
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3. Jump Bridge volume - in EVE General Discussion [original thread]
CCP WhiteNoiseTrash wrote: mkint wrote: The "EVE has sound?" meme is a meme because *competent* players turn it off. Players who actually fleet up and participate and create memes. We turn it off because *any* sound will disrupt fleets. We t...
- by Max Teranous - at 2013.04.30 08:51:00
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4. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
CCP Greyscale wrote: Max Teranous wrote: 1) Goto client code 2) Find the variable minimumWarpDistance = 150 km 3) Change to minimumWarpDistance = 350 km 4) Goto the pub Sorted ! That sounds totally straightforward and I'm sure it wouldn'...
- by Max Teranous - at 2013.04.29 14:09:00
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5. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
CCP Greyscale wrote: Vyktor Abyss wrote: Tbh ship scanning was already too fast. Notice how noone uses proper sniper fleets or setups anymore? I think scanning PVE content needed speeding up by a sliding scale of 'time vs reward'. PVP scan...
- by Max Teranous - at 2013.04.29 13:52:00
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6. Foul Language - in EVE General Discussion [original thread]
Scunthorpe
- by Max Teranous - at 2013.04.26 10:41:00
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7. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Spc One wrote: Anthar Thebess wrote: No one will stop using capitals because of rigs, and CCP should add super capital rigs. Maybe not super capitals, but for carriers to spend extra 5b for rigs is just insane. You do realise that T1 c...
- by Max Teranous - at 2013.04.24 13:25:00
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8. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Sup, I like the design on the personal hangers, the only change i would suggest is that rather have the unanchoring outright destroy everything in it, instead it drops some of the contents on unanchoring like loot in the same way as if the PSH ha...
- by Max Teranous - at 2013.04.03 10:38:00
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9. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is no...
- by Max Teranous - at 2012.05.14 15:14:00
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10. Inferno And Datacores - in EVE General Discussion [original thread]
Kariva wrote: If EVE is sandbox in with anyone can do what ever they want . Why are you constantly nerfing professions that don't need co-operation....? When will you MOVE the ganking to Low and null sec ? it's to f.. rewarding comparing to ri...
- by Max Teranous - at 2012.05.02 12:45:00
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11. Inferno And Datacores - in EVE General Discussion [original thread]
CCP Soundwave wrote: We're not removing research agents or the ability to farm datacores from them. What we're going to do is slow down the rate of datacores you accumulate and put a small pricetag on them. Additionally to that, they're being ...
- by Max Teranous - at 2012.05.02 11:29:00
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12. Siege modules have had their tracking penalty removed - in EVE General Discussion [original thread]
And XL guns had their sig resolution doubled. So in siege no change at all. Sorry to burst your bubble. Max
- by Max Teranous - at 2012.04.24 10:19:00
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13. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
OK, had a ponder. The issue I'm having here is that it's hard to understand where you're going with the role thing across the board, when you're only showing us the "combat" subset on a single class of ship. This makes it hard to feedback on the ...
- by Max Teranous - at 2012.04.24 08:24:00
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14. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
I suggest you split the rig changes into a seperate thread from the frigate rebalance - the rig changes are huge, and affect just about every sub cap ship type to one extent or another. That way you can get more focused feedback on each change in ...
- by Max Teranous - at 2012.04.23 14:17:00
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15. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: Tehg Rhind wrote: ok I don't get teh argument against Grayscale on the signature resolution vs turret tracking thing. The formula is pretty straightforward. If the formula is actually correct, he's right, since the tracking t...
- by Max Teranous - at 2012.04.23 08:28:00
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16. Sticky:New Dev Blog: Ewareness for DeBuff-alo Soldiers - in EVE Information Portal [original thread]
I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
- by Max Teranous - at 2012.04.18 14:44:00
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17. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Where does this fall on the "game breaking" to "inconvenient" scale? Am I correct in assuming that this just gives a strong incentive to supers with hictors rather than dictors? Alternatively it could prompt changing fle...
- by Max Teranous - at 2012.04.18 14:18:00
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18. Suggestions for the next expansion - in Player Features and Ideas Discussion [original thread]
I'll be honest, the feature list of Tyrannis is pretty lacklustre. I'm not a fan of PI, i'm not a fan of spacebook. That leaves pretty much nowt to look forward to in Tyrannis as the feature list is even shorter than Quantum Rise. So i figured i'd...
- by Max Teranous - at 2010.04.22 16:49:00
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19. C0ven resets standing towards Systematic Chaos - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Estagado i just have one thing to add COVEN can i haz your stuffz when you failscade? That's pretty fukkin funny coming from a corp that ran from Wildly InappropriateDOT when the going got tough Max
- by Max Teranous - at 2010.03.01 20:36:00
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20. New Dev Blog: Organizational tools, standings and other changes - in EVE Information Portal [original thread]
Just call it Spacebook - you know you want to, and that's what your player base will call it regardless Max
- by Max Teranous - at 2010.02.26 11:14:00
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